Head Turn Tutorial in Anime Studio (2 of 2)

This is the continuation of the head turn tutorial I posted which shows how blend morph tools and layer ordering can be used in anime studio to make fluid animation in changing head turn from one profile to another. Using blend morph is specially useful in speeding up the animation process by means of creating animated presets that can be inserted later in the animation. In this case, we don’t have to animate points over and over again.

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